Unity Grid Toolkit
Utilitary API to proceed operations on abstract grids such as tile extraction, raycasting, and pathfinding.
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Caskev.GridToolkit.DirectionAtlas Member List

This is the complete list of members for Caskev.GridToolkit.DirectionAtlas, including all inherited members.

FromByteArray< T >(T[,] grid, byte[] bytes)Caskev.GridToolkit.DirectionAtlasstatic
FromByteArrayAsync< T >(T[,] grid, byte[] bytes, IProgress< float > progress=null, CancellationToken cancelToken=default)Caskev.GridToolkit.DirectionAtlasstatic
FromByteArrayAwaitable< T >(T[,] grid, byte[] bytes, IProgress< float > progress=null, CancellationToken cancelToken=default)Caskev.GridToolkit.DirectionAtlasstatic
GetNextDirection< T >(T[,] grid, T startTile, T destinationTile)Caskev.GridToolkit.DirectionAtlas
GetNextTile< T >(T[,] grid, T startTile, T destinationTile)Caskev.GridToolkit.DirectionAtlas
GetPath< T >(T[,] grid, T startTile, T destinationTile, bool includeStart=true, bool includeDestination=true)Caskev.GridToolkit.DirectionAtlas
HasPath< T >(T[,] grid, T startTile, T destinationTile)Caskev.GridToolkit.DirectionAtlas
ToByteArray()Caskev.GridToolkit.DirectionAtlas
ToByteArrayAsync(IProgress< float > progress=null, CancellationToken cancelToken=default)Caskev.GridToolkit.DirectionAtlas
ToByteArrayAwaitable(IProgress< float > progress=null, CancellationToken cancelToken=default)Caskev.GridToolkit.DirectionAtlas