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Unity Grid Toolkit
Utilitary API to proceed operations on abstract grids such as tile extraction, raycasting, and pathfinding.
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This is the complete list of members for Caskev.GridToolkit.DirectionGrid, including all inherited members.
| FromByteArray< T >(T[,] grid, byte[] bytes) | Caskev.GridToolkit.DirectionGrid | static |
| FromByteArrayAsync< T >(T[,] grid, byte[] bytes, IProgress< float > progress=null, CancellationToken cancelToken=default) | Caskev.GridToolkit.DirectionGrid | static |
| FromByteArrayAwaitable< T >(T[,] grid, byte[] bytes, IProgress< float > progress=null, CancellationToken cancelToken=default) | Caskev.GridToolkit.DirectionGrid | static |
| GetNextDirection< T >(T[,] grid, T tile) | Caskev.GridToolkit.DirectionGrid | |
| GetNextTile< T >(T[,] grid, T tile) | Caskev.GridToolkit.DirectionGrid | |
| GetPathFromTarget< T >(T[,] grid, T destinationTile, bool includeDestination=true, bool includeTarget=true) | Caskev.GridToolkit.DirectionGrid | |
| GetPathToTarget< T >(T[,] grid, T startTile, bool includeStart=true, bool includeTarget=true) | Caskev.GridToolkit.DirectionGrid | |
| GetTargetTile< T >(T[,] grid) | Caskev.GridToolkit.DirectionGrid | |
| IsTileAccessible< T >(T[,] grid, T tile) | Caskev.GridToolkit.DirectionGrid | |
| ToByteArray() | Caskev.GridToolkit.DirectionGrid | |
| ToByteArrayAsync(IProgress< float > progress=null, CancellationToken cancelToken=default) | Caskev.GridToolkit.DirectionGrid | |
| ToByteArrayAwaitable(IProgress< float > progress=null, CancellationToken cancelToken=default) | Caskev.GridToolkit.DirectionGrid |