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Unity Grid Toolkit
Utilitary API to proceed operations on abstract grids such as tile extraction, raycasting, and pathfinding.
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This is the complete list of members for Caskev.GridToolkit.GridUtils, including all inherited members.
| AreCoordsIntoGrid< T >(T[,] grid, int x, int y) | Caskev.GridToolkit.GridUtils | static |
| ClampCoordsIntoGrid< T >(T[,] grid, int x, int y) | Caskev.GridToolkit.GridUtils | static |
| GetDirectionBetweenAdjacentTiles(ITile tileA, ITile tileB) | Caskev.GridToolkit.GridUtils | static |
| GetHorizontalLength< T >(T[,] grid) | Caskev.GridToolkit.GridUtils | static |
| GetTile< T >(T[,] grid, int x, int y) | Caskev.GridToolkit.GridUtils | static |
| GetVerticalLength< T >(T[,] grid) | Caskev.GridToolkit.GridUtils | static |
| NextNodeDirectionToVector2Int(TileDirection direction) | Caskev.GridToolkit.GridUtils | static |
| TileEquals< T >(T tileA, T tileB) | Caskev.GridToolkit.GridUtils | static |