Unity Grid Toolkit
Utilitary API to proceed operations on abstract grids such as tile extraction, raycasting, and pathfinding.
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API References
Here are the packages with brief descriptions (if available):
[detail level 123]
 NCaskev
 NGridToolkitUtilitary API to proceed operations on abstract grids such as tile extraction, raycasting, and pathfinding
 CDijkstraAtlasA DijkstraAtlas object holds DijkstraGrid objects for each tile.
 CDijkstraFieldA DijkstraField object holds both direction and distance data between a target tile and all the tiles that are accessible to this target into a specified maximum distance range
 CDijkstraGridA DijkstraGrid object holds both direction and distance data between a target tile and all the tiles that are accessible to this target, on the entire grid
 CDijkstraPathA DijkstraPath object holds both direction and distance data for all tiles on the path between two tiles.
 CDirectionAtlasA DirectionAtlas object holds DirectionGrid objects for each tile.
 CDirectionFieldA DirectionField object holds direction data between a target tile and all the tiles that are accessible to this target into a specified maximum distance range.
 CDirectionGridA DirectionGrid object holds direction data between a target tile and all the tiles that are accessible to this target, on the entire grid.
 CDirectionPathA DirectionPath object holds direction data for all tiles on the path between two tiles.
 CExtractionAllows you to extract tiles on a grid.
Provides shape extraction (rectangles, circles, cones and lines) and neighbors extraction with a lot of parameters
 CGridUtilsSome utilitary methods
 CITileA simple tile with coordinates and walkable status
 CIWeightedTileA tile with coordinates, walkable status and weight
 CPathfindingAllows you to calculate paths between tiles.
This API offers several ways to do pathfinding, depending on your needs
 CRaycastingAllows you to cast lines of sight and cones of vision on a grid