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Unity Grid Toolkit
Utilitary API to proceed operations on abstract grids such as tile extraction, raycasting, and pathfinding.
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| ▼NCaskev | |
| ▼NGridToolkit | Utilitary API to proceed operations on abstract grids such as tile extraction, raycasting, and pathfinding |
| CDijkstraAtlas | A DijkstraAtlas object holds DijkstraGrid objects for each tile. |
| CDijkstraField | A DijkstraField object holds both direction and distance data between a target tile and all the tiles that are accessible to this target into a specified maximum distance range |
| CDijkstraGrid | A DijkstraGrid object holds both direction and distance data between a target tile and all the tiles that are accessible to this target, on the entire grid |
| CDijkstraPath | A DijkstraPath object holds both direction and distance data for all tiles on the path between two tiles. |
| CDirectionAtlas | A DirectionAtlas object holds DirectionGrid objects for each tile. |
| CDirectionField | A DirectionField object holds direction data between a target tile and all the tiles that are accessible to this target into a specified maximum distance range. |
| CDirectionGrid | A DirectionGrid object holds direction data between a target tile and all the tiles that are accessible to this target, on the entire grid. |
| CDirectionPath | A DirectionPath object holds direction data for all tiles on the path between two tiles. |
| CExtraction | Allows you to extract tiles on a grid. Provides shape extraction (rectangles, circles, cones and lines) and neighbors extraction with a lot of parameters |
| CGridUtils | Some utilitary methods |
| CITile | A simple tile with coordinates and walkable status |
| CIWeightedTile | A tile with coordinates, walkable status and weight |
| CPathfinding | Allows you to calculate paths between tiles. This API offers several ways to do pathfinding, depending on your needs |
| CRaycasting | Allows you to cast lines of sight and cones of vision on a grid |